We're using this sheet, which for the most part is great! Thanks for making it. That said, your request has been noted.Īquifn said: Hello! I'm fairly new to the whole d20 thing, my whole group is, and we're doing a Pathfinder run. Not 'use both damage rolls', but 'use one or the other, depending onĬrit confirm', knowing that IRL, you could do worse with the criticalĭamage than with regular damage, based on sheer luck (or lack of). Happened at an IRL table, where you would roll the attack, and then theĭamage dice (all damage dice at once). Goal was to not have to do the math, and to simulate what could have Normal damage and just add the crit damage to it. Sides)+(Damage Mod*Critical_Multiplier-1) ) so the players still use the The other sheets I've seen just display (Damage * Critical_Multiplier -ġ) or ( (Number Of Dice*Critical_Multiplier-1)d(Number of dice Was there a goal in mind in doing it this way? It's entirely possible the Critical Damage roll can be worse than the Normally a crit would be something you add on to the normalĭamage, rather than ignoring the original damage. Seems the crit damage is displaying the x2 total (ignoring the regularĭamage).
I asked the same thing Franky :) MarkOfTheDragon said: I have a question about critical damage calculations.